One-Day Summer School Holidays Coding Camps for Y2 – Y11 Students

20 – 24 January 2020, One-Day Summer School Holidays Coding Camps for Y2 – Y11 Students in Mosman

Scratch, Java, Unity3D & C# and Machine Learning & AI


One-Day Summer School Holidays Coding Camps for Y2 – Y11 Students: build your own Geometry Dash game in Scratch, code 3D interactive emoji in Java, develop your 3D flight simulator in Unity3D or create your very first Machine Learning & Artificial Intelligence program during these summer school holidays.  

These one-day coding camps is your pathway to more advanced coding programs during school terms.

All students will take home their projects developed during the workshop, and with endless access to online study materials, hence they will be able to develop their coding skills outside the classroom.

Enrol now and let the fun begin!

20 January 2020

Monday

Y2 – Y6

Scratch Coding
Beginners Camp

 

 

SCRATCH BEGINNERS CAMP
Location: Mosman Art Gallery, 1 Art Gallery Way, Mosman NSW 2088
Date: 20 January, Monday
Time: 9:00 am – 3:00 pm
Age:
Y2 – Y6 students with no or just a little previous experience

Laptops are provided
Price: $110 per child (GST Inclusive)
Description: Campers will learn the basics of computer science and coding terminology while building their very own computer games and interactive projects in Scratch. Students will be both guided through creation and given an opportunity to work independently. This camp is ideal in conjunction with Scratch Advanced Camp. 

 

 

21 January 2020

Tuesday

Y2 – Y6

Scratch Coding
Intermediate Camp

 

 

SCRATCH INTERMEDIATE CAMP. BRAND NEW PROJECTS & ACTIVITIES 
Location: Mosman Art Gallery, 1 Art Gallery Way, Mosman NSW 2088
Date: 21 January, Tuesday
Time: 9:00 am – 3:00 pm
Age:
Y2 – Y6 students with previous coding experience

Laptops are provided
Price: $110 per child (GST Inclusive)
Description: Designed for those students, who have some previous experience and would like to take their coding skills to the next level. Campers will learn more complex computer science concepts such as cloning and functions and master their coding skills further using Scratch.

 

 

22 January 2020

Wednesday

Y5 – Y9

Intro to Java
Advanced Camp

 

 

INTRO TO JAVA ADVANCED CAMP
Location: Mosman Art Gallery, 1 Art Gallery Way, Mosman NSW 2088
Date: 22 January, Wednesday
Time: 9:00 am – 3:00 pm
Age:
Y5 – Y9 students with previous coding experience

Laptops are provided
Price: $110 per child (GST Inclusive)
Description: Designed for Y5 – Y9, who want to make their first step into text-based coding using Java. Students will learn a simplified version of Java language using Processing environment. During the camp students will develop four different software projects using industry standard Java. 

 

 

23 January 2019

Thursday

Y7 -Y11

Intro to Unity3D & C#
Pro Camp

 

 

INTRO TO UNITY3D & C# PRO CAMP. BRAND NEW CAMP
Location: Mosman Art Gallery, 1 Art Gallery Way, Mosman NSW 2088
Date: 23 January, Thursday
Time: 9:00 am – 3:00 pm
Age:
HIGH SCHOOL STUDENTS ONLY.
Y7 – Y11 students with some previous experience in text based coding (Python, C#, Java, etc)

Bring Your Own Device with Unity software installed in advance. Click here for installation, then choose Individual plan > Personal free version (Unity is free for students)
Price: $130 per child (GST Inclusive) 
Description: Designed for Y7 – Y11 (strictly), who have some prior experience in any text-based coding and would like to take their coding skills to the next level. Students will learn how to use professional game engine Unity3D and will code their 3D game in C# language.

 

 

24 January 2020

Friday

Y6 -Y11

Intro to Machine Learning & AI
Pro Camp

 

 

INTRO TO MACHINE LEARNING & AI PRO CAMP. BRAND NEW CAMP
Location: Mosman Art Gallery, 1 Art Gallery Way, Mosman NSW 2088
Date: 24 January, Friday
Time: 9:00 am – 3:00 pm
Age:
Y6 – Y11 students

Laptops are provided
Price: $130 per child (GST Inclusive) 
Description: Designed for Y6 – Y11, who want to study the basics of Machine Learning and Artificial Intelligence. Campers will be introduced to the basics of data analysis, linear regression and neural networks. Students will participate in a number of data analysing exercises, and as a final project will teach their computer to distinguish between different types of fruits.