Why coding?

Andrew Diggins

Andrew is a graduate game designer from Macquarie University. He is the founder of Australia’s first academic chapter of the International Game Developers Association; the IGDA MQ. With IGDA MQ, Andrew has acted as project lead for games such as Simple Paintball Game, Simple Fighting Game, Ricochet and Labyrinth. The team’s games can be found here: https://igdamq.itch.io/. Specialising in the Unity engine, Andrew is well versed in 3D Modelling, UI Design and Programming.