Coding Fundamentals: Beginners & Intermediate Courses

CODING  FUNDAMENTALS

Coding Courses for Y1 – Y6

BEGINNERS

The Coding Fundamentals, Beginners coding course consists of four levels and 25 projects, which students develop throughout the course. The main goal of the course is to ensure students understand programming fundamentals and are able to apply their coding skills and knowledge by confidently creating software projects including a famous Breakout game, developed by Apple co-founder Steve Wozniak and Slither.io, created by Steve Howse. Using block-based coding in Scratch (MIT) students will be introduced to the main computer science concepts & coding terminology such as loops, conditionals and variables. Students will be closely guided through creation, but will be able to individually personalise their projects adding more features and functionality.

 

 

 

 

 

 

INTERMEDIATE

The Coding Fundamentals, Intermediate coding course consists of four levels and 25 sophisticated software projects, which students develop using block-based programming environment Scratch (MIT). During this course students will learn and apply more complex computer science concepts such as booleans, recursive algorithms and lists. Students will also be introduced to the basics of Artificial Intelligence (AI), user interface design and user input validation. Students will both be guided through the creation of projects such as Two-Player and Quiz games and will be given an opportunity to define and develop their own projects independently with a minimal guidance. The benefit of this project based curriculum is that students at the end of this stage are able to accomplish a number of original projects themselves, hence they understand the subject matter more deeply.

 

 

 

 

 

 

 

ADVANCED CODING

Coding Courses for Y3 – Y7 Students

During the Advanced coding course, students use more advanced coding platform, Snap! (created by University of California, Berkeley as an extended reimplementation of Scratch). Snap! allows to develop realistic prototypes of the most famous games such as Flappy Bird, Fruit Ninja, Colour Switch and run them on mobile devices. This course consists of two main parts: Game development and Mobile Game Development. Students will learn more advanced computer science concepts, maths and physics in order to build more sophisticated projects, simulations and app prototypes. They will also be introduced to the basics of Mobile App development and User Interface design. Students will both be guided through and encouraged to work independently in order to achieve a specific goal. At the end of the Advanced course, students should be able to build a number of independent projects, which can be run on mobile devices.

 

 

 

 

 

PRO CODING

Coding Courses for Y7 – Y12 Students

The Pro coding courses are designed for high school students, who want to make a step into text-based coding. At this stage, students are introduced and encouraged to start using industry standard such as JavaScript, Python, Processing, Unity & C# and Arduino Robotics & C. These languages and platforms are great for learning computer science concepts and their environment can be easily accessed outside the classroom. The main goal of each Pro course is to make sure students are able to create independent coding or robotics projects by the end of each term. Pre-requisites: Y7 – Y11 students require no prior experience to attend the Pro courses. Primary school students can only take part in these courses if they have completed a full year of Advanced level and our teacher feels they will be confident enough to move up.