Why coding?

CODE4FUN students’ success in Australian STEM Video Game Coding Challenge 2021

 

Huge congratulations go to three CODE4FUN’s students Nico, Luca, and Everest for their outstanding achievement in Australian STEM Video Game Challenge 2021. Two projects, created by these talented game developers, reached Semi-Finals, which is very exciting.

We all are super proud of these young programmers and cannot help but share their success with the CODE4FUN community. Well done to Nico, Luca, and Everest! Your passion and commitment to coding and your achievement, is very inspiring.

Nico and Luca have been studying coding with CODE4FUN for over four years, starting from block-based Scratch all the way to Pro Level, learning text-based Java and Python languages now. Everest joined CODE4FUN a bit later but has been progressing fast currently attending Pro level of Java course.

Please check out their games below:

Everest’s game:

https://scratch.mit.edu/projects/524038840/fullscreen/

Luca & Nico’s game:

https://scratch.mit.edu/projects/556696765/fullscreen/

We also wanted to share both teams’ thoughts on what they have learned while participating in this challenge:

Everest:

 “The hardest part of my game was creating the game’s achievements. I started by thinking about what achievements to create and came up with the idea that I need to colour code them to make the game more appealing and engaging. So, I created several colour categories: white is for regular achievements, gold is for milestone achievements, while red is for negative achievements (such as getting eliminated 15 times). I also did a lot of research on the internet of what makes games fun and found out that boosters or power-ups were one factor that made games engaging. I am very thankful to my mentor Andrew Diggins for his support and professional advice during my challenge’s journey.”

Nico and Luca:

“As outlined in the competition guidelines our game is narrative-based and is rated E for everyone and as a result is absent from violence, coarse language, and other mature themes. Our video game took 4 months to complete and required us to work on it every day. When developing our video game, we found it difficult to create an entertaining game which satisfied the theme of scale whilst trying to execute our creative ideas in a workable and enjoyable way. To overcome this, we had to work as a team, accepting each other’s criticism and being open to each other’s ideas. Most importantly if it were not for Grigory Punanov, who was an amazing mentor we could never have successfully completed the brief within the time limit. The skills we have learned from Gregory and coding we are sure will carry us well into the future.”

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